

The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).Īt 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. The target of impromptu sneak attacks loses any Dexterity bonus to AC, but only against those attacks. For every two levels above 3rd arcane trickster can maintain this stance for one additional round, up to a maximum of 4 rounds at 9th level. An arcane trickster can maintain this stance for one round per day. If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack.īeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). This is exactly like the rogue ability of the same name.

Working at a distance increases the normal skill check DC by 5. When a new arcane trickster level is gained, the character gains new spells per day and new spells known as if she had also gained a level in that spellcasting class.Īn arcane trickster can use Trickery at a range of 30 feet. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.Īt 1st level, arcane trickster selects an arcane spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class.

Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Arcane tricksters are most often found in large, cosmopolitan cities where their talents for magical larceny can be most effectively put to use, prowling the streets and stealing from the unwary. Multiclass rogue/sorcerers and rogue/bards are the most common arcane tricksters, although other combinations are possible. The path to becoming an arcane trickster is a natural progression for rogues who have supplemented their talents for theft with the study of the arcane. Arcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions.

These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Few can match the guile and craftiness of arcane tricksters. Arcane Tricksters are a prestige class and are a sort of sneaky magic-user.
